<p>Spacewrights has a kind of FTL: Faster Than Light appeal to it at first.</p><p>You may find yourself glancing at its spaceship customisation and thinking, "yeah, I would enjoy this." But wait, it's more than what you're thinking it is.</p><p>Spacewrights is actually a 4X strategy and spaceship simulation game. What this means is that you'll be exploring space, building a ship, and creating a galactic empire.</p><p>To break it down, in multi-ship combat, you'll be controlling the crew, ship, and systems all at once. So, yes, it's similar to FTL in that regard.</p><p>The ships themselves are built from tetrominoes that you find in loot. So it should be easy enough to slot them together in a functional manner.</p><p>You can also land on planets and make contact with unknown species' of creatures. Apparently, there's also a galactic conspiracy to discover and chase, too.</p><p>Spacewrights will have multiple modes. The Adventure Mode will let you focus on exploring the galaxy and conquering it at your leisure.</p><p>The Survival Mode pretty much explains itself: it adds permadeath meaning that every decision is crucial and the experience is tenser.</p><p>Multiplayer modes also allow you to play with and against friends.</p><p>Developer ArithmeBit is hoping to release Spacewrights on iOS, Android, and PC in 2015. Keep up to date with it by checking out the website.</p><p>Zach Gage's silly take on chess, dubbed Really Bad Chess, has been ported to Android and is out right this instant.</p><p>If you're not familiar with the concept behind the game, it's essentially chess but with randomized pieces. You can thus have 7 bishops, 5 knights and any kind of combination you can think of. Your goal is to win with that.</p>
<p>The first thing you’ll likely notice about developer DesignLayout’s upcoming card-based strategy game, Captain We Have A Problem, is that it’s a big bit like Reigns in space. You and your crew of stalwart explores are the last remaining hope for a distant space colony, so you’ll need to travel the darkest corners of the universe to bring essential cargo to the surviving colonists.</p><p>Your path to victory will be fraught with perilous encounters and challenging decisions. Every choice you make will in some way impact the course of your adventure. Danger is never far away, and one poor decision can have disastrous consequences.</p><p>Much like Reigns, you’re given two choices when faced with every card. At launch, there are over 100 varied events to see, some featuring the likes of cosmic vampires, the ancient ‘Warp Gods’, rogue AI, space pirates, and a planet of sentient cacti.</p><p>The colony you need to reach is roughly 10 space sectors away, all of which are randomly generated. The developer has teased that reaching the colony isn’t actually the end of the story, so it sounds like there’s a lot to see and do here.</p><p>You can also expect plenty of well-hidden Easter eggs and oddball humour. It’s all very tongue in cheek, which is something you’ll quickly realise from watching the trailer.</p>
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<p>While we're on the subject of Edmund McMillen games, the Super Meat Boy/Binding of Isaac creator just unveiled his newest project: The End is Nigh.</p><p>*The trailer's got some colourful curse words in it*</p><p>
Let it not tell your judgement I am old:
By blunting us to make our wills more keen.<p>Finally, for the third place winner of the Big Indie Pitch at E3 2017, we've got Sarasa.</p><p>
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Captain Jim's eyes were shining. They were looking at the Four Winds Harbor of sixty years agone, with a battered old ship sailing through the sunrise splendor.